![]() He died a hero, I suppose, although it didn’t feel like it. A Polaroid picture of Bruno’s corpse appeared on the screen. The soldier slipped out of my grasp and shot me to death. When the moment came, I intervened to save the girl, struggling with the soldier as she ran for the exit. When I played the game through a second time, I went back to the supermarket, this time as a burly man named Bruno who was armed with a knife. After Katia returned home from the supermarket, she seemed distraught, and talked about what had happened to the girl for days. ![]() I had murdered her for absolutely nothing.Īlthough you often make decisions blind, it doesn’t stop them from haunting you-either inside the game or outside of it. I ended up bolting for the exit before I had a chance to take anything. He was her friend, and he reacted with grief and rage, screaming her name and running from room to room in search of her killer-in search of me. As I headed off to loot the building, a man walked in from another room and discovered her body. She didn’t die easily it took four or five swings to finally kill her as she tried desperately to flee. The next time I found a building full of resources and an armed sentry told me to get lost, I hit her with a crowbar. Maybe things would have been a lot easier if I’d just been more aggressive. After all, I’d killed opponents for power-ups a thousand times in other video games. When I played through a second time, I decided to try attacking some of the militants I’d avoided. The couple is helpless they can’t lift a finger to stop you from taking everything they have, and certainly not from committing violence against them if you want to.Īlthough I managed to avoid committing any serious acts of violence my first time through the game, I later read several strategy guides that explained how to take out the armed rivals you encounter and claim their stashes for your own. The house is full of food and medicine-two of the most valuable commodities in the game-and you can steal as much of it as you like without any resistance. One of the most disturbing moral dilemmas involves a location known as the Quiet House, where you find an elderly couple living relatively untouched by the war. “Your beliefs and opinions are not important. “When you’re a civilian and war breaks out, you need to defend your family and friends,” Drozdowski said. The decisions seem easy, at first, but as your supplies start to dwindle and your shivering, half-starved survivors start succumbing to illness or death, the ethics of stealing and violence start to seem a lot more ambiguous. This will leave you with a greater chance of not being robbed when raided.The most difficult part of the game isn’t evading armed thugs but the moral choices you make about how far you’re willing to go to get the things you need. Have 2 people on guard at night, also a must for the outbreak of crime period. I would suggest getting this early on as it helps when outside the outbreak of crime period. This construction option helps with reducing the frequency of when you are raided. A few pointers to consider with this achievement: When you upgrade your workshop to level 2, there is a board up construction option than can be constructed up to three times. Note: Getting raided and having things stolen before the outbreak of crime period will not affect this achievement. This period happens randomly in the game so you cant really dictate when its going to come about, you can only prepare for it and deal with it when it happens. This achievement is unlocked for getting through the "Outbreak of crime period" without being robbed while being raided. If you are looking to make the Outbreak of crime period happen in a custom game, choose moderate intensity of higher. It would seem that the Outbreak of crime period does not occur if you play a custom game with low intensity.
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